Client graphique

- Connection


- Remplissage du conteneur / Affichage graphique

Connection


 - Premier thread

             - Encapsulation des sockets C (send, recv)

          

             - Bufferisation des commandes


             - Ajoute la commande dans la queue

       

Remplissage et affichage graphique


 - Deuxieme thread

           - Prend la premiere commande de la queue et met a jour le conteneur

           - Affiche le contenu de la map en 3D

          



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by benjaminjoa

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Public - 6/26/16, 4:47 PM